Finally, each unused tile is worth minus one point. To keep track, it is recommended to tally Match points while disassembling your Honeycombs one tile at a time.Īfter adding together the points from your Core Connections and Matches, any negative points from Mismatched Connections must be added. The more Matches a tile has, the more points it is worth. A Core Connection: Every Side of the Central Tile is Connected to Another Tile, Image: Sophie BrownĪ Match is a tile edge touching another tile edge with a matching symbol. These should be counted and tallied first and the points earned for these are in addition to the points earned from their Matches. Then the scores are calculated as follows:Ī Core Connection is a tile which has six Matched Connections, one for each edge. Tiles with mismatched connections are removed from the finished honeycombs and worth negative two points each, while if more than one Single Match tile is present, all but one must be removed. Scoringįirst, points are deducted for breaking rules. If the player or team who finished first is found to have broken a rule, the round resumes until someone has a mistake-free honeycomb. A Single Match Connection Between the Honeycomb and the Left Tile, Image: Sophie Brown This rule prevents players from making long chains of tiles in order to finish quickly. the two edges on either side of it are not connected. A Single Match is a tile where a connected edge is isolated (i.e. The symbols on the touching tile edges must match, and only one Single Match is allowed per finished Honeycomb. There are two key rules that must be followed when building honeycombs. The first player or team to connect all their tiles together yells “Honeycombs” and play is stopped.Īll players then check the honeycombs of the players or teams closest to them to look for broken rules. The symbols on each edge of the tiles must match the symbol touching it on another tile. An Example Honeycombs Grid, Image: Sophie Brown GameplayĪt the word “go”, each player or team races against the others to place all their tiles into a single honeycomb before the others. All the face-down tiles are divided evenly between the players or teams and left in front of them.
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